Red Dead Redemption 2 news and more

Red Dead Redemption 2 has reclaimed the No.1 spot atop the UK physical games chart for the week ending February 9, with last week’s winner Kingdom Hearts 3 slipping to No.3. Another perennial favorite, FIFA 19, rises to No.2 for this week.

In a barren week for new releases, only one new game enters the chart, according to sales monitor GfK Chart-Track. Monster Energy Supercross 2, a bike racer from the developer of the Moto GP series, Milestone, debuts at No.34.

Multiple big games are set to be released in the coming weeks, with Metro: Exodus, Far Cry: New Dawn, Anthem, and Crackdown 3 all due out before the end of the month. The chart will therefore surely be shaken up considerably, and it will be interesting to see which of those games performs best.

Developer Respawn believed that it was “putting a lot on the line” with the surprise launch of Apex Legends, but it looks like the decision was the right one: just three days after launch, the game has reached 10 million players. Fortnite, in comparison, took two weeks to hit the same milestone.

“We knew it would be risky to take the franchise in this direction, to go free to play, and do a surprise launch,” Respawn CEO Vince Zampella wrote in a blog post. “But we fell in love with Apex Legends and wanted, needed, other people to play it, too.” In addition to the overall player count, the developer also says that Apex has already reached 1 million concurrent players.

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Other games news: While VR is still a new medium, its rules yet to be solidified, there’s an awful lot of received wisdom in developer talks and on design forums that boils down to this: keep it small. Overscoping is a common pitfall even in regular PC game development, and it becomes a far more pertinent issue in VR, where performance is paramount.

With that headset on, a low frame rate isn’t just an annoyance – it’s a cause of severe nausea, effectively damning any game under 90fps to the unplayable pile. That’s one of the reasons so many VR games are confined to single rooms or tight arenas. Stuffing your world with enemies and particle effects is asking for trouble, and that’s exactly what HELM Systems, developer of The SoulKeeper VR, has been asking for.